How I Accidentally Made an AI Text Adventure
Imagine you just want to spend an evening experimenting a little with an LLM, and it ends up like a scene in a mad scientist's lab – everything reacting and exploding. Okay, okay, maybe it's not that thrilling if you're a programmer or a hacker... but still, this post describes the journey from a simple experiment with an LLM, to incorporating a StateEngine, and eventually transforming it into a full-fledged text adventure game engine. It’s a tale of pushing boundaries, adding complexity, and finding unexpected fun in the process.
